Factsheet

Developer:
No Moss Studios
Based in Sydney, Australia

Founding date:
July, 2017

Website:
studios.nomoss.co

Press / Business contact:
studios+press@nomoss.co

Social:
Twitter

Releases:
Duped
Monster Kitchen
Beam Team
Clouded
Sprout Up

Address:
2/12 Foveaux St, Surrey Hills
2010, N.S.W.
Sydney, Australia

Phone:
+61 424 594 596

Description

Game designers, developers and consultants. We believe that games are for everyone. Players from all locations, of all persuasions, and of all different backgrounds.

History

Now

No Moss Studios continues to develop excellent games. They're currently working on Salty Space, a space-based fighting game. In addition, they are working on a number of exciting smaller projects, such as feature-phone based games, and a mobile game for a Non-Profit partner.

2019

No Moss Studios created a number of interesting games. Over 2019, they doubled down on their motto of making Games for Everyone. In 2019, they focused on bringing their games to a number of different platforms, so that they could be enjoyed by any players. This included traditional platforms such as mobile and Nintendo Switch, plus more bespoke platforms, such as Arcade Cabinet and Feature Phone.

2018

In 2018, No Moss Studios started working on a longer form project, Beam Team, released in July. They also released a number of other smaller projects, including Clouded (created from a game jam), as well as updating Sprout Up (to remove monetisation and add some cool social features). In August, they started a patreon to help fund development of smaller projects. They have already released a number of narrative based experiences, including My Magpie (where you nurse an injured magpie back to health while exploring parental relationships) as well as Skate Night (where you have conversations while skating around a roller rink).

2017

After releasing a few early projects, they decided to double down, releasing four games across September - October of 2017. They brought these games to PAX AU to enter the Australian game dev scene. Following this, they built out the Studio, working on more contracts, and doing experimental projects such as 6 Games in 6 Weeks.

Early history

No Moss Studios began as a collective between four game designers working at No Moss, a tech consultancy. After working on their own games in their spare time, and collaborating on smaller games projects, they realised that they could start a company together. Sponsored by No Moss, they banded together to form No Moss Studios.

Projects


Videos

There are currently no trailers available for No Moss Studios. Check back later for more or contact us for specific requests!


Images

download all screenshots & photos as .zip (84MB)
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There are far more images available for No Moss Studios, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (740KB)
logo

Awards & Recognition

  • "Reuben Moorhouse - 30 Under 30 in ANZ Game Development " - February 2019 - MCV Pacific
  • "Duped - Best Puzzle Games at PAX 2017" - November 2017 - Gameranx

Portfolio
See all our games - http://studios.nomoss.co.



presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks